Tuesday, 10 February 2015

Community


Community

·         A fascinatingly complex yet accessibly mainstream show, adored by critics but yet to find a wider audience.

·         A sitcom about sitcoms, Community deconstructs common narrative tropes, archetypes and representations and plays with the idea of hyperreality

·         The characters are aware of the show – its reception and the character’s persona/how they are perceived.

·         Community is also a ‘self-consciously’ postmodern text. It is aimed at an exceptionally media-literate audience, and expects viewers to be able to ably deconstruct the complex web of intertextuality, hyperreality and self-referential humour through which the show and its narrative is constructed.

·         Common conventions which remind the audience that what they are watching isn’t ‘real’.

·         Obvious cues of this in normal sitcoms: unrealistic sets, ‘canned’ audience laughter and the use of non-diegetic music are only the most obvious breaks in ‘reality’.

·         Contemporary media texts are no longer original, but simply ‘copies’ of texts that came before them e.g. it has referenced both Cheers and M.A.S.H. on several occasions to engage with the fact the show isn’t real.

·         30 Rock also uses postmodern techniques such as direct address, non-continuity editing systems and meta-textual referencing, while How I Met Your Mother invites viewers to engage in different levels of interaction with the show’s world by engaging with paratexts (websites, blogs, viral videos) originated within the narrative – audiences then question the reality of their surroundings.

·         Community addresses this issue directly. One of its central characters Abed often operates as a substitution for the show’s writers.

·         The series refers directly to its’ own fictional nature: Direct reference to terms used in TV criticism to describe the narrative structures used in the episode e.g. bottle episode

·         Characters apparently being aware of the extra-textual personae of the actors portraying them.

·         References to the show’s reception by critics and audiences, and the production circumstances of the show itself; cuts in the show’s production budget were included as part of the storyline - ‘Greendale College’ within the narrative was similarly strapped for cash.

·         Mocking/ humorous references to the show’s direct ‘competitors’, most notably Glee, including direct parody/pastiche of other texts.

·         The most complex and multi-layered narrative the show has constructed is the construction of a ‘text within the text’: an ongoing ‘web series’ called The Community College Chronicles – it exist within story, shot and edited by one of the characters. Presenting a ‘fictionalised’ version of the show, each of the characters in the show is played by a different, minor character from Greendale. Furthermore, several scenes of the episode actually show the filming of scenes from the web series, direct reconstructions of scenes the audience have already seen. It can be watched online as part of ‘Greendale’s Official Website’ – a paratext which also functions within the show.

·         This creates an audience hierarchy – some consume paratexts, some don’t. They also analyse the ways characters are presented.

·         It allows the writers to deconstruct their own narratives, presenting their own criticism on their work and influencing its place in media culture.

·         It encourages viewers to deconstruct the hyperreality of the show itself – Chronicles just as unreal as the show itself.

·         Community shares a fair amount of DNA with Spaced, a British sitcom broadcast in the Noughties. The shows both use pop-cultural referencing to suggest that their characters' (and by substitution their audience's) experience and view the world through a lens in which all events are presented as if they were in films/ on TV.

·         Community goes further – e.g. when a paintball game taking place on campus spirals out of control, the cinematography, editing patterns and mise-en-scène (which have previously followed fairly standard sitcom conventions and language) simultaneously switch genres, incorporating the whip-pans, crane shots and dramatic slow-motion common in the action genre - the episode contains many references to The Terminator and the films of John Woo.

·         Intertextuality within the narrative of the show is an interesting commentary on the characters’ inability to experience their world as ‘real’, not popular references.

·         Narrative from the show expanded, explored and interactive on Social Media.

·         Community tells complex ‘background’ stories designed to be consumed separately from the original episode.

·         Characters from Community have appeared as extras in other sitcoms, suggesting that two unrelated shows ‘share’ a fictional world.

·         Both subverts and conforms to sitcom genre conventions and dissects the ideas behind postmodernism.

Sunday, 8 February 2015

Mock Re-write


Mock Re-write
1A-
It is clear to see that digital technology has helped me to reach the best of my abilities at both AS
and A2, supplying me with a range of advanced technologies that have allowed to be develop
professional media texts including a music magazine and a music video.
 
For my foundation portfolio, I used Adobe InDesign CS5 to create my music magazine. InDesign
supplied me with a range of tools that helped my work look professional, especially the text tools. I
previously discovered that pull quotes are a commonly used convention in magazines and I wanted
to include these in my own work to entice the reader. Furthermore, I wanted to use pull quotes to
present the most relevant parts of my text and to separate the main article – making the layout
more appealing. To make the pull quotes look successful I wanted to space the characters out
accordingly. To do this, I selected the tracking tool and highlighted the characters I wanted to space
out. For shorter words I increased the space and for longer words I decreased the space. This way I
was able to fit the pull quote into the space I previously designed for it. I used pull quotes on each of
my double page spreads which made up the article of my music artist. In fact, one of my double page
spreads only included a single image and a pull quote, emphasising the importunate of the pull
quote and presentation. I believe the tools made my work appear neater and similar to existing
magazines, for instance many current music magazines like NME include large images of the artist
accompanied by a pull quote on double page spreads as well as single pages to stand out the
 consumer.
 
Adobe Photoshop was another software I used during the creation of my foundation task. I wanted
to include a wide variety of image styles in my magazine so I edited some of my shots in Photoshop
by editing my shots in Photoshop to black and white. This way they would also contrast with the
colour images on the page. Firstly I removed the background by selecting the white background to
delete it. I then selected the layers section to create a new fill or adjustment layer, and selected
black and white. This effect was used on my second and fourth images on my last double page
spread and also on the artist’s own product – her album which was placed in a box out text.
Supplying this look to the artist’s own products also suggests her quirky image. I believe these
images helped to create an authentic piece of coursework, especially as black and white are
considered trendy colours to teenage audiences, which my piece was aimed at.
 
Moving onto my advanced portfolio, my use of digital technology developed as, although I had used
the SLR 600D Camera previously at AS, I went from shooting single individual photos to moving
images. To maximise the quality of my video in the dark, I had to adjust the settings. I increased the
ISO which increased the sensitivity of the camera so I could attain the best possible professional
outcome. Using a lens with an aperture of 1.8 allowed me to shot in high quality in low light, which
was vital for my music videos that were shot outside. This also means shots taken at my house were
also just as high quality as the footage in the studio, due to the advance digital technology I had
access to.
 
Regarding software programmes, Adobe Premiere CS6 was a new a software I discovered during my
advanced portfolio. One of the most beneficial skills I learnt was how to remove a green screen from
my footage. To achieve this new skill, I selected the ‘eight. Garbage matte’ video effect and added it
to my video. I then re-shaped this to get rid of any excess background. After I selected the ultra key
effect and changed the colour to green. I then adjusted the shadow and soften tool until I was
happy with overall image, and imported the flashback into the background. This way I was able to
include both a narrative and a performance in one scene, as well as drawing attention to the
emotional lyrics in the song as the audience can link these to the flashbacks of the couple. I believe
this technique is quite unique as it is not usually something shown in music videos in this way.
 
Overall using green screen to my advantage has allowed me to develop professional skills, taking my
previous panning and research ideas and being able to produce them through digital technology.
1B-
Media language refers to how media texts communicate messages to their audience. This can be
through a set of sings or codes that the audience have to make meaning of, depending on their own
experiences and interpretations.
 
Saussure is known as the founder of semiotics. He implied that no object is without meaning and no
meaning can be generated without that object, or indeed its source. Media texts communicate
different meanings through a set of signs and these signs each include a signifier and a signified.
There are many close-ups of the rose painting in the video, suggesting the object’s importance. The
denotation of this sign is the painting itself as well as the colours including red and black paint. The
connotations depend of the experiences of that individual, therefore suggesting a polysemic sign.
The close-up shot displays the fine detail of the rose to the audience. These set of shots make the
audience aware of what the protagonist is painting and the rose may represent romance, linking to
the narrative. Other close-up shots, especially towards the end of the video where she uses red paint
to colour the rose, highlights the red paint spilt on her hand. This could have connotations of blood
and hurt, again linking back to the story behind the video. The colours themselves also have strong
connotations. In a close-up shot where red paint drips onto the portrait – red can signify both love
and danger. These ideas constantly refer back to the heartbroken theme, and perhaps make the
audience aware of the current social conventions of a common heartbreak between a young couple.
The audience can further connect their own love experiences to the video and sympathise with the
character if they have gone through a similar scenario.
 
The work of Laura Mulvey can also be discussed to represent the use of the female protagonist.
Mulvey Her theory suggests that the female in my video will either be seen as the housewife
Madonna or the whore. This explains the ‘Madonna whore’ binary where women are viewed by men
as either, yet they are still seen as the ‘second sex’ because they are being placed by men. The close-
up shots of the female singing, focuses on the heavy make-up used, especially the dark lipstick and
the full lips, implying a ‘whore persona’ as she is being used for visual pleasure from a man’s
perspective. The lingering mid-shots in the studio also show shots of the singer grabbing her top and
slightly lifting it above her waist. This creates a seductive and flirtacious character, again supporting
the ‘male gaze’ as she is being shown from a male’s point of view. Long shots of the artist singing
display her entire outfit: a vest top, shorts, black tights and black leather boots – a typical female
rock image. This image is often seen as controversial as it emphasises the female’s figure, in
particular her legs, implying the dominance of male viewers. However the singer can also be seen as
the opposing role in some sense through the flashbacks of the couple, indicating a healthy
heterosexual relationship. In these shots the audience see her laughing compared to the sad
emotions she expresses when she sings. Yet as the male caused her to feel this way, she can still be
seen as playing a passive role in the narrative. These representations give a layer of meaning
towards the audience so they can understand the opposing roles in the ‘male gaze’ and although the
flashbacks portray her as the ‘Madonna’, more often the viewers are encouraged to view her as the
‘whore’. This links to typical genre conventions of both pop and rock music videos where females are
often shown for visual pleasure.
 
In conclusion, in my video media language uses signs to express romance, heart break and the
notions of femininity. As there are polysemic signs through the use of camera and mise-en-scene,
the audience can make up their own conclusion.
 
 
 
2-
Postmodernism is a way of thinking about cultures, philosophy and the arts. More general, it is a
concept categorised by a set of theories and ideologies. Popular postmodern traits include
intertextuality, pastiche and hyperreality which I will discuss when analysing my case studies
‘Maleficent’ (Robert Stromberg, 2014) and ‘Black Widow’ (Director X, 2014).
 
My first case study is ‘Maleficent’, a film about the untold story of the villain in Disney’s ‘Sleeping
Beauty’. Immediately it is clear to see how this is a postmodern film as it is based on an already
existing media text, it uses intertextuality and focuses on a completely different character within the
story. It can be said that the film is a recycled fairy-tale from the original – introducing the bricolage
technique where work is created using available and existing materials, which is effectively what
‘Maleficent’ does. ‘Maleficent’ is also pastiche, a trait discovered by Freidrich Jameson, as it imitates
the work of existing films by including the same characters and locations. Both ‘Sleeping Beauty’ and
‘Maleficent’ also include similar scenes, for example when Maleficent goes to visit Aurora as a baby
and casts a spell on her in the castle.
 
The film also creates a sense of hyperreality, a motion discovered by Baudrilliard, through the way it
is shown on screen. Maleficent has a sense of hyperreality as it is sometimes difficult for the viewer
to distinguish between what is real and what is not during the film. ‘Maleficent’ is a myth based on a
realistic-looking landscape yet the landscape is in fact a magical made-up land. Therefore the way it
has been edited creates a sense of a hyperreality world towards the audience.
 
‘Maleficent’ is also very artificial – another trait as to how the film is considered postmodern,
because it uses CGI to create mythical creatures that the audience otherwise wouldn’t see in real
life. For example, Maleficent herself is very artificial due to her black wings and horns. There is a
scene in particular, where she is flying other the kingdom as a little girl which clearly uses CGI effects
as this would never be possible in reality. This also emphasises how the film is a fairy-tale as
sometimes postmodern films like to draw attention to the fact they are fictious. However the
characters have been edited this way to appear real with the audience so they can engage and relate
with them more, as well as what is happening in the film. This also displays how important
technology is within postmodernity.
 
Another trait of Maleficent is its claim to moral truth. As the film focuses on the villain as the
protagonist, it is sometimes hard to distinguish whether in fact she is the hero. In the original
‘Sleeping Beauty’ it was easy to recgonise Maleficent as the villain however this film takes on more
complicated approaches towards the character. For example the scene where Maleficent’s wings get
stolen from her childhood friend, the audience automatically sympathises with her and she is seen
as the victim. This explains how postmodern films tend to upset mainstream conventions of
narratives and characterisations because it tells the story from a different perspective.
 
My other case study is the music video ‘Black Widow’ by Rita Ora and Iggy Azalea. This media text
also includes pastiche a sit imitates the film ‘Kill Bill’ through the various props and costumes. Both
artists wear leather jumpsuits, like the protagonist in ‘Kill Bill’ the bride, however they are slightly
different from the original due to their colour. This suggests how the producers didn’t want to
exactly replicate the film, but instead imitate it- a more playful side of postmodern culture.
Intertextuality is another trait within ‘Black Widow’ as from the beginning, the audience is
introduced to Michael Madsen, which ironically links in with the original film ‘Kill Bill’ as he also
starred in this. Rital Ora’s old label head ‘T.I’ and actor ‘Paul Sorvino’ are also in the poker scene of
the video. All of these appearances link to either the film or music industry which the audience, if
they recognise them, will be able to make connections with. A more humorous example of
intertextuality is the reference to the current song ‘What does the fox say?’ as the restaurant owner
says this to Iggy at the start of the video. This is another way the audience can understand the
references, as the song was very popular during this video’s release.
 
As mentioned before, some postmodern texts like to draw attention to the fact they’re fictous. This
is seen in ‘Black Widow’ where Iggy look directly at the camera to make eye contact with the
audience, as well as the many posters that advertise the video within the restaurant. This implies
how postmodern texts are hyper-conscious as they directly address the audience.
 
I believe postmodernity will continue to appear within the arts as traits such as intertextuality are
now becoming more commonly used and I believe this will continue to adapt in the future, as
audience will accept that modernity no longer exist.